Conventionally, the gameplay is divided into three main elements: exploration of the world, the combat system, and management of your village. Exploration of new territories is automatic and requires only one resource – a certain amount of food. The variety of locations and events on them is truly impressive. We will stumble upon a pack of wild animals, then find a new quest, then some kind of cache.
There is a system of hiring partners. Some join us as we complete quests, others can be hired for money in the local tavern. The combat system is simple: we can run, jump and deliver several types of blows. It is possible to block other people’s blows with a shield and sneak up on opponents from behind in order to deal critical damage.
The graphics will please fans of pixel art. The world is big, there are many locations, and almost all of them are worked out at the highest level. We got a complex role-playing game, but in the indie format, which is rare.